Saturday, December 13, 2014

Sprite DLight Kickstarter campaign over

738% funded! 

It has been an exciting campaign, Sprite DLight's Kickstarter closed with 467 backers and 738% of the basic funding goal. All stretch goals have been smashed.

I am really happy to have that many engaged supporters, as the scope of the project has distinctly increased. 
Thank you all so much for your contributions, I know many of you helped to make Sprite DLight known to a great number of people.

This is a new screenshot of the tool, introducing the option to conveniently adjust the light angle for the re-rendering feature. 

Sprite DLight - Instant normal maps for 2D graphics - Update #13 
"Goblin-pixel", ©2014 AlbertoV (DYA Games), normal map and re-rendering preview of Sprite DLight

Friday, December 12, 2014

Final hours for Sprite DLight on Kickstarter!

Less than 4 hours left!

The final hours of Sprite DLight's Kickstarter campaign are running, it will end in less than four hours and the madness still won't stop. We are currently at 450 backers and more than 700% funded.

I have also been approached upon the subject of animated films featuring dynamic lighting with normal mapped sprites by two backers, and I think this is a great idea. 
Chris Burton of ICEBOX Studios sent me a sample character sprite for testing purposes, which I processed with the tool.
This is what he used the normal map for:

Sprite DLight's normal maps used for animated films
Rendered image by Chris Burton of ICEBOX Studios with additional modeling by David Gallagher, the used normal map was generated by Sprite DLight

Friday, December 5, 2014

Final stretch goal smashed!

300 backers and all stretch goals reached!

Shortly after the 300th backer of the project made his pledge, the final stretch goal of Sprite DLight has been reached.
I would like to thank all supporters for all the valuable feedback, active cooperation and encouraging words, and the sharing of links, pictures and messages that helped to make Sprite DLight known to so many people.

A quick summary of what the stretch goal brings:

Sprite DLight's manual artistic control feature

Wednesday, December 3, 2014

Re-rendering stretch goal reached!

3. Stretch goal reached, 450% funded! 

Good news for users of game engines that do not support shaders:

Sprite DLight's third stretch goal has recently been reached and it brings a feature which allows you to re-render sprites for different environments, based on the normal map.

Re-rendering works with the batch processing feature of the Pro version and t
he spotlight of the lighting preview can be reduced to its directional component, so all frames inside a sprite sheet can be consistently rendered with different lighting conditions.

Re-rendering of sprite sheets for different environments
"Super Aged Warriors Alpha 2 HD Turbo Special", ©2014 AlbertoV (DYA Games), re-rendered for different environments with the normal map and lighting of Sprite DLight

Friday, November 28, 2014

Happy Thanksgiving with a new feature for Sprite DLight!

Sprite sheet animation preview announced!

To express my thanks to all dlightful pro backers, I would like to announce a new feature for Sprite DLight's Pro version.
The new feature is an animation preview for sprite sheets, which allows you to see the sprites animated with dynamic lighting.

Sprite DLight Kickstarter Link Update 6
"Selen Run Animation" from the game "Timespinner", ©2014 Lunar Ray Games, normal mapped sprite sheet animation preview of Sprite DLight

This is just a short summary of Sprite DLight's Update #6. Click here for the update on Kickstarter, including a video for the new feature!

Tuesday, November 25, 2014

Stretch goal #2 reached: Mac version!

$7.000 goal recently smashed, 300% funded, 200 backers

Together with the pledges received via PayPal, the $7.000 goal was reached today.
I just bought a Mac Mini and this is what Sprite DLight's first Mac build looks like on it:

Sprite DLight Kickstarter Link Update 5
Many thanks to all who have supported the project so far in any way, and please keep spreading the word about it, particularly the Steam Greenlight campaign of Sprite DLight needs as much YES votes as it can get.

This is just a short summary of Sprite DLight's Update #5. Click here for the update on Kickstarter!

Friday, November 21, 2014

Sprite DLight stretch goals announced!

Kickstarter update #4 introduces four amazing stretch goals

Watch the video for a preview of Sprite DLight's stretch goals!

Sprite DLight Kickstarter Link Update 4

Stretch Goal #1: Lighting preview

To directly see how the generated maps turn out and how different settings effect them, Sprite DLight will get a lighting preview with adjustable ambient lights and a moving light source.

Stretch Goal #2: Mac version

Finally, the Mac version has become possible. If this is what you have been waiting for, please go ahead and help to make it a reality!

Stretch Goal #3: Re-Rendering

The lighting preview will be included in batch processing and you will be able to export your sprites after re-rendering them under different lighting conditions, based on the information from the generated normal map.
There will be a static lighting option to allow consistent lighting of multiple subjects in a sprite sheet and an option to save individual lighting settings.

Stretch Goal #4: Manual artistic control

If you are not perfectly satisfied with a generated normal map, you can export it in the form of lightmaps, which are four grayscale images, lit from the cardinal directions.
These shading images can be painted on in any image editing software in a way that feels natural.
After adjusting shadows and highlights, they can be merged back to a perfect normal map.

This is just a short summary of Sprite DLight's Update #4. Click here for the update on Kickstarter! © 2014